Develop:Brighton 2016

2016-07-13 12.43.04

20th July 2016 – Martyn Hinson & Perry Monschau

It was Nysko Games’ first time at an expo, we brought the whole team with us and rolled in with the gang from the Colchester Gameshub. Ultimately we didn’t know what to expect, but we soon found ourselves amongst a friendly environment of fellow indie developers. The main hall was filled with game stalls, including an unexpected number of VR-ready games which we all thoroughly enjoyed. None of us had tried a VR headset before but we were very impressed with the demonstrations. We were especially drawn to Psytec Games’ Windlands demo; we all had a go at sailing through the air and parkouring across some floating islands (unfortunately Martyn felt ill afterwards).

We saw Rare giving away freebies in promotion of their upcoming game Sea of Thieves! Martyn had me steal some chocolate coins for him to munch on; I can tell this game’s right up his alley!

Perry bumped into Mihail, a University pier of his who shared a stall representing the IGGI PhD University course. IGGI (Intelligent Games & Game Intelligence) is a funded, taught course for students or non-students interested in doing a research project in game-related AI. (

We learned a lot by observing how the other developers present their games/products and how they approached interested members of the expo. We exchanged business cards and in the process picked up on how to better promote ourselves.

Apparently playing games all day is tiring work, but luckily we found a room filled with huge beanbags to laze around in and enjoyed the free refreshments that were provided! Thanks Develop!

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