Art Update from Fae

Earth Shard in a tunnel concept

Hello my lovely Goblins, I hope you are all staying safe!

I’m here with a short update on what I’ve been keeping busy with. While Chapter 2 content is in the final stages, I’ve been trying my hand at pixel art again with some Shard Monsters!

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One Year of TDoG

14th November – Perry

It’s been a year since we first released The Dwarves of Glistenveld. The time has flown by, and I can’t help but feel a bit of apprehension by the fact that chapter 2 still isn’t here yet. We have faced a lot of setbacks, but we at least don’t have a particular deadline we need to stick to. I just hope the wait will be worth it!

We have released many small and reasonable-sized updates in this time, each with their own patch notes, so I thought this would be a good opportunity to recap on some of the more significant new features and design changes since first launch!

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Chapter 2 – Books, Buttons and Bounce Plates

white-water-mine

30th September – Martyn

The Dwarves of Glistenveld has seen a good number of updates and posts since the chapter 1 release, but so far we’ve been keeping one thing close to our chest: chapter 2 content.

This month we’re talking about some of the new features you’ll find in Chapter 2, as well as teasing a level called ‘White-Water Mine’.

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