The Finer Details

New caverns mode biome

There will be a new game update in the coming weeks. We’ve been working hard on introducing more visual and auditory feedback, but also trying to fix some logic issues and irritations with the AI behaviour. Today however, I will be discussing the myriad of smaller updates we’re adding, plus the introduction of the “Dwarf’s Guide to Glistenveld”. The following features will appear in the next patch.

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Art Update from Fae

Earth Shard in a tunnel concept

Hello my lovely Goblins, I hope you are all staying safe!

I’m here with a short update on what I’ve been keeping busy with. While Chapter 2 content is in the final stages, I’ve been trying my hand at pixel art again with some Shard Monsters!

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One Year of TDoG

14th November – Perry

It’s been a year since we first released The Dwarves of Glistenveld. The time has flown by, and I can’t help but feel a bit of apprehension by the fact that chapter 2 still isn’t here yet. We have faced a lot of setbacks, but we at least don’t have a particular deadline we need to stick to. I just hope the wait will be worth it!

We have released many small and reasonable-sized updates in this time, each with their own patch notes, so I thought this would be a good opportunity to recap on some of the more significant new features and design changes since first launch!

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Chapter 2 – Books, Buttons and Bounce Plates

white-water-mine

30th September – Martyn

The Dwarves of Glistenveld has seen a good number of updates and posts since the chapter 1 release, but so far we’ve been keeping one thing close to our chest: chapter 2 content.

This month we’re talking about some of the new features you’ll find in Chapter 2, as well as teasing a level called ‘White-Water Mine’.

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