An Interfacial Facelift…

2017-06-28 15.25.1428th June 2017 – Martyn Hinson

The whole team has been busy over the last few weeks reworking the UI, making optimisations, and working on maps that will form the basis for each of the different regions found within the game.

forge_menu

The old UI that appeared at the top of the screen has now been removed. The new UI now sits at the bottom of the screen having been split into two different sections.

The first (which is displayed here on the left) will appear at the bottom-left hand corner of the screen. From this, players can issue orders to their dwarves similar to the old instruction menu. The commands are split into sub menus; in the picture (left), the player has selected the crafting building icon where they can then build a forge or another crafting building.

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Patching Holes

Screen2

3rd May 2017 – Martyn Hinson & Perry Monschau

Since the release of our first alpha demo we have had a lot of feedback regarding bugs and general improvements (thanks guys!). Having received word of a few crashes, we decided to work on a quick patch to try to fix them. We believe we’ve found the culprit now and have given them a good disciplining; but to be on the safe-side, we’ve also built in an agent to try to detect and throttle mischievous code.

Those who are signed up to our mailing list or have requested our alpha should already have received a copy of the new patch, and for anyone else, you can ask for a copy by emailing us at demo@nyskogames.com! Please continue to send us your feedback, it really helps! The changes in the patch are below:

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