Hello my lovely Goblins, I hope you are all staying safe!
I’m here with a short update on what I’ve been keeping busy with. While Chapter 2 content is in the final stages, I’ve been trying my hand at pixel art again with some Shard Monsters!
It’s been a year since we first released The Dwarves of Glistenveld. The time has flown by, and I can’t help but feel a bit of apprehension by the fact that chapter 2 still isn’t here yet. We have faced a lot of setbacks, but we at least don’t have a particular deadline we need to stick to. I just hope the wait will be worth it!
We have released many small and reasonable-sized updates in this time, each with their own patch notes, so I thought this would be a good opportunity to recap on some of the more significant new features and design changes since first launch!
The Dwarves of Glistenveld has seen a good number of updates and posts since the chapter 1 release, but so far we’ve been keeping one thing close to our chest: chapter 2 content.
This month we’re talking about some of the new features you’ll find in Chapter 2, as well as teasing a level called ‘White-Water Mine’.
Nysko Games is now back at work on The Dwarves of Glistenveld. Some of the team have continued work almost throughout the past few months, while other members have spent more time on jobs or with family.
This blog is a quick catch-up so you know what we’ve been getting up to over the past few months and how we’ve progressed.