
This blog tells a story about how I was able to track down an elusive performance issue thanks to an unusual set of circumstances surrounding a dwarf named Briffa Lummox.
Continue readingThis blog tells a story about how I was able to track down an elusive performance issue thanks to an unusual set of circumstances surrounding a dwarf named Briffa Lummox.
Continue readingFor those who weren’t aware, the little cog in the bottom-right corner of the minimap is a button that pauses/unpauses the game. As of last month’s update, you can now click and hold this cog to speed the game up! I promised to explain the decision-making behind this mechanic in greater detail, so here we are!
Continue readingIn this blog, I will be discussing some of the amusing challenges I’ve faced while introducing improvements and new behaviours in both player units and enemies, as well as briefly mentioning how progress is getting on with chapter 2. If you’d like to check out the patch notes for the recent update to the game, you can find them here: https://store.steampowered.com/news/app/805520/view/4638114851904486650
Continue reading5th June 2019 – David
“Cutscenes can be made in so many different ways, which affect the mood, the tension, and the expectation of the player.”