For those who weren’t aware, the little cog in the bottom-right corner of the minimap is a button that pauses/unpauses the game. As of last month’s update, you can now click and hold this cog to speed the game up! I promised to explain the decision-making behind this mechanic in greater detail, so here we are!Continue reading
Category Archives: Design
What’s coming next?
In this blog I will be talking about a few things we have planned after the chapter 2 release.
Chapter 2 is chugging along steadily. It has been slow these past few months, as we’ve been pretty busy with other work. That being said, most of the chapter 2 content is already finished, and we’re getting ready to begin playtesting… so what’s coming next?Continue reading
The Finer Details
There will be a new game update in the coming weeks. We’ve been working hard on introducing more visual and auditory feedback, but also trying to fix some logic issues and irritations with the AI behaviour. Today however, I will be discussing the myriad of smaller updates we’re adding, plus the introduction of the “Dwarf’s Guide to Glistenveld”. The following features will appear in the next patch.Continue reading
Chapter 2 – Books, Buttons and Bounce Plates
30th September – Martyn
The Dwarves of Glistenveld has seen a good number of updates and posts since the chapter 1 release, but so far we’ve been keeping one thing close to our chest: chapter 2 content.
This month we’re talking about some of the new features you’ll find in Chapter 2, as well as teasing a level called ‘White-Water Mine’.