It’s been a year since we first released The Dwarves of Glistenveld. The time has flown by, and I can’t help but feel a bit of apprehension by the fact that chapter 2 still isn’t here yet. We have faced a lot of setbacks, but we at least don’t have a particular deadline we need to stick to. I just hope the wait will be worth it!
We have released many small and reasonable-sized updates in this time, each with their own patch notes, so I thought this would be a good opportunity to recap on some of the more significant new features and design changes since first launch!
Nysko Games is now back at work on The Dwarves of Glistenveld. Some of the team have continued work almost throughout the past few months, while other members have spent more time on jobs or with family.
This blog is a quick catch-up so you know what we’ve been getting up to over the past few months and how we’ve progressed.
The recent addition ‘minecarts’ will have a significant impact to future technology and economy-building in the Dwarves of Glistenveld. Minecarts provide the automated delivery of items, meaning your dwarves can focus more on their work.
In this blog we’re going to explore how minecarts work, since there is a bit of strategy to how you set them up.