The Impact of Recording Environments


17th December 2018 – Chris

“The trick is to ensure that you have control over as many variables as possible before recording.”

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Creating SFX for In-Game Environments


25th July 2018 – Chris

My choice of hardware would compel many industry techies’ nose hairs to curl, but I am determined to prove that you don’t need expensive gear and software to create quality effects.

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