12th August 2017 – Perry Monschau
Working off our own backs, and with no income from this project has had its challenges over the last couple years. We have sadly lost our audio engineer who has decided to move on to bigger and better things. We would like to wish him all the best in his ventures and cannot thank him enough for all his help! We are however, happy to say that one of the other members of the Games Hub has offered to help us out, so that we can at least get the sound effects for the next alpha ready! I can honestly say that we would not have gotten this far without the amazing people at the Games Hub and we’re very thankful for that!
On another note, we’ve had some feedback regarding our blogs and have decided to make some changes to our blogging style. Rather than writing blogs together as we have been, each team member will blog on a weekly rotor by themselves, to talk about what they, in particular, have been up to. We want to do a better job of showing you guys who we are and what we’re doing each week.
To update you guys on our progress, in the last few weeks, we’ve been doing some spring-cleaning with the engine and assets. Joseph and I overhauled the scripting engine and squashed many bugs along the way. We hope the next build will be more stable for you guys. It’s coming soon, we’re aiming for early September!
Besides fixing bugs, we’ve added lots of small features to the game to give it a bit more life. The textures have had an overhaul, and the Dwarves now have voices and randomly generated personalities (which don’t do much just yet). We’re also working on a mini-campaign, which we hope will add more purpose to the game. We’re also looking at getting a forum up and running by next week.