25th January 2017 – Martyn Hinson
Many of us had a rough time over Christmas due to all the bugs and illnesses floating around, but that hasn’t stopped us in our work! Since the start of the new year, the whole team has been hard at work over the last few weeks in order to get the alpha demo up and running. In preparation for the demo, we figured we should talk more about the game itself and how it should play!
The Dwarves of Glistenveld is an isometric 2.5D RTS with some sandbox and RPG elements. The game sees the player take control of one of five dwarf clans where they are tasked with retaking the city of Glistenborg that was taken away from them by the goblins. In this game, goblins are the main antagonists. They assassinated the old dwarf king, attacked the city and ran all the dwarves out of Glistenveld, driving them underground to scrape out a living in the old mines and caverns that lay beneath the earth. The players will have to collect resources to construct new units, buildings, and research new technologies; at the same time, they will be digging tunnels to find artefacts or new strategic paths to the goblins’ bases.
Our aim is for this game to have a singleplayer campaign, as well as a multiplayer mode where players can team up to take out the goblins, as well as participate in many other game modes! The game also has a recent feature: sandbox mode, creating an endless supply of procedurally generated maps! We are building this game to be easily modded in the hopes that players will be able to build their own custom maps, scenarios, UI, monsters, buildings and much more!
In light of this, we have decided to set up a wiki page for the game so as to allow those who are interested in the game to have a reliable source of information which they can turn to. The wiki will offer everything from the game’s lore and history to the core mechanics and a list of all the features present in the game. We have also set up a facebook page and twitter account. Please like and/or follow us for more updates on our progress!